



Moves indicated character to specified coordinates.Type: invulnerable_general “general’s name” Make the general invulnerable, may only work on battlefield.Gives you the specific amount of denarii you want.Gives indicated character the indicated ancillary.Type: give_trait “General/FamilyMember” “Trait” “Level” Gives a general/family member a trait instantly.ğorces opponent to accept diplomatic proposal.ğorces local player’s alliance to win the battle.ğorces local player’s alliance to lose the battle.Type: create_unit “Settlement/Unit” “unit name” “Amount” “experience” “defences” “attack” Ĝreates unit in a place or unit instantly with experiences/defense/attack if put.Type: create_building “city” “building name” Ĝompletes the construction instantly of any town/city.Ěpplies filter to world map coastlines.Ěnything in the city’s building queue will be built automatically.Type: give_trait “character” “trait” “level number” Ěllows you to give any trait your faction can have to a specific general.Type: add_population “settlement name” “amount” Ěllows you to give a city more population automatically.Type: create_unit “general’s name” “unit name” “#” / Example “create_unit “Gaius Julius” “roman velite” 2 ” Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. Press the tilde (~) key and enter these codes to use them.
